Computer games have come a long way since the
introduction of games such as Tetris and Pac man in the 80s. Nowadays,
although relatively invisible to the public, broadband internet
and online multiplayer games make it possible for people and even
teams to compete and play matches against each other. This type
of electronic competition is, apart from the obvious differences,
easily comparable to any regular sport. In fact, nowadays it is
commonly referred to as esports.
The competitive gaming world is very large tournament-wise: every
day of the week hundreds of different on-line matches are being
played in all sorts of arranged competitions, featuring some small
prizes or just for the satisfaction of winning. The main form of
competition though lies within the larger tournaments; these are
offline tournaments on a LAN (Local Area Network). Players come
together from all over the world to face each other under optimal
conditions, playing on computers in front thousands of people alone
at the location, and even more people who watch from home, linked
up with live feeds of the games and accompanied by shout casters
(who are the commentators of the esports world).
About five years ago the idea of winning much money from gaming
was a special achievement to a select few, but an intangible concept
to most. Online gaming was usually just a hobby; similar to golf
in the beginning, but now the gaming scene is a much more serious
affair. Increasing amounts of competitors and teams are turning
professional, earning money from sponsors, subscriptions on their
websites, and various other sources of income. In 2004 alone the
major competitions offered over 3 million USD in prize money; in
2005 there was over 5 million USD in prize money, which will be
expected to rise this year.
|