Competition (24% weight)
- Rules: Good fair rules are the foundation of any sport
80% (0% worst-100% best) * 20% (weight) = 16% - Administrators: Having helpful and knowledgable tournament administrators is important to help resolve issues and make informed decisions
80% (0% worst-100% best) * 20% (weight) = 16% - Equipment: Just like in practice, having the right geat makes a difference. With the most talented players in attendence, we expect the best gaming equipment and network setup possible
100% (0% worst-100% best) * 20% (weight) = 20% - Competition setup: The layout, spacing, and furniture in the competition area is more important than most people think
100% (0% worst-100% best) * 20% (weight) = 20% - Event Execution: Having the right gear and setup helps get you on the way to a great event, but it is all in the execution. Stay on time, resolve issues, and be prepared to ensure a great event.
80% (0% worst-100% best) * 20% (weight) = 16% - sum: 88% * 24% (weight) = 21%
- Location: Location, location, location... Is the venue tucked away in a back corner or in a cutting edge facility
100% (0% worst-100% best) * 30% (weight) = 30% - Setup: Having a great venue is only half the battle. Organizers need to think about the layout and configuration of their space
80% (0% worst-100% best) * 50% (weight) = 40% - Convenience: Is the venue readily accessible to players, media, and fans?
100% (0% worst-100% best) * 20% (weight) = 20% - sum: 90% * 5% (weight) = 5%
- Featured Viewing Area: With all the great talent and emotion onsite, fans need an equally compelling arena to watch and root. How is the stage or featured match area setup for spectators?
90% (0% worst-100% best) * 40% (weight) = 36% - General Viewing Area: How accessible is the general tournament area for fans to watch non-featured matches? Can they stand behind the players (not too close!) and watch?
70% (0% worst-100% best) * 40% (weight) = 28% - Information: How well are schedules, scores, results, etc. communicated to attendees?
100% (0% worst-100% best) * 15% (weight) = 15% - Access to players: Is there access for fans to meet and interact with the players they idolize and loath?
70% (0% worst-100% best) * 5% (weight) = 4% - sum: 83% * 11% (weight) = 9%
- Scores and schedules: With fans all around the world, it is important that scores and schedules are readily available to fans on their favorite e-sports websites
Yes (=100%) * 25% (weight) = 25% - Editorial coverage: Sure scores and schedules are great, but the numbers don't tell it all. Are people writing about the matches and the stories that come out of the event
Yes (=100%) * 20% (weight) = 20% - Quality of video broadcasts: Play by play commentators, in game camera angles, and graphic packages all help fans follow the action.
100% (0% worst-100% best) * 25% (weight) = 25% - Distribution of video broadcas: Video broadcasts are great, but does it make it to the fans? Are the video broadcasts readily available online or through their televisions?
100% (0% worst-100% best) * 15% (weight) = 15% - Publishing game replays & demo: Not every match can get broadcasted and even so, fans love to download replay and demo files from their favorite teams
No (=0%) * 15% (weight) = 0% - sum: 85% * 15% (weight) = 13%
- Quality of press area: In order to get great coverage, the press needs a good place to work that they can upload their work to
100% (0% worst-100% best) * 20% (weight) = 20% - Access granted to press: All the press in the world can be onsite, but if they don't have access to cover the matches and feature the players then it is all for nothing
Yes (=100%) * 40% (weight) = 40% - Press coverage: How much press covered the event and what type of news came out of the event
100% (0% worst-100% best) * 40% (weight) = 40% - sum: 100% * 5% (weight) = 5%
- General information: It is important to communicate event details to the community in a timely fashion so players and fans can make the appropriate plans
Yes (=100%) * 65% (weight) = 65% - Staff availability: People have all sorts of crazy requests and special needs, so it is important to have a system in place and people to answer questions about events
Yes (=100%) * 35% (weight) = 35% - sum: 100% * 5% (weight) = 5%
- Travel stipends: The best way to ensure attendance from the top players is to help them get to the event with a full or partial travel stipend. Stipends can be awarded through pre-qualifiers, rankings, or other criteria
Yes (=100%) * 50% (weight) = 50% - Quality of accomodations: We don't expect five star accommodations, but with lots on the line, getting proper rest is important so just having four walls and a roof isn't enough to keep everyone sharp
15% (0% worst-100% best) * 30% (weight) = 5% - Ease of access to venue: With players often coming from all over and a lot on the line, it is important that people can easily get to and from the venue
30% (0% worst-100% best) * 20% (weight) = 6% - sum: 61% * 15% (weight) = 9%
- Prize pool: Money isn't everything but it is a great way to get people excited about the event and draw top players and sustain fan interest
408000 (=100%, max. = best) * 40% (weight) = 40% - Payout schedule: We understand that there is a lot of work that goes into and arises out of events, but getting the prized money into the hands of the players quickly goes a long way(number in terms of month)
3 (=17%, min. = best) * 40% (weight) = 7% - Payout communication: Clearly communicate the payout process (timeline) and requirements (paperwork and deadlines) to minimize player inquiries
No (=0%) * 20% (weight) = 0% - sum: 47% * 20% (weight) = 9%






